Academic report regarding the project implementation is available in HTML 5 format at:
http://students.info.uaic.ro/~emanuel.corduneanu/iStory/iStory HTML5 Academic Report.zip
duminică, 9 iunie 2013
miercuri, 5 iunie 2013
marți, 4 iunie 2013
Usability Test Plans
The usability tests can be found at:
Usability test - primary persona
Usability test - primary persona
Usability test - supplemental persona
Usability test - primary persona
Usability test - primary persona
Usability test - supplemental persona
sâmbătă, 13 aprilie 2013
vineri, 12 aprilie 2013
Design Patterns
We used the following design patterns:
- Thumbnail - used for displaying all the stories available (http://ui-patterns.com/patterns/Thumbnail)
- Steps Left - used for a story progress (http://ui-patterns.com/patterns/StepsLeft)
- Rate Content - used for providing user feedback (http://ui-patterns.com/patterns/RateContent)
- Collectible Achievements - used for stories that have a reward for the user (http://ui-patterns.com/patterns/CollectibleAchievements)
- Input Feedback - the user has entered data into the system and expects to receive feedback on the result of that submission. (http://ui-patterns.com/patterns/InputFeedback)
joi, 11 aprilie 2013
Final QoC
Q1: How to display the stories that can be chosen by users?
Q2: How to provide user feedback for the stories played?
Q3: How to display a story summary?
Q4: How to display the game progress?
marți, 9 aprilie 2013
QoC
Q1: How to display the stories that can be chosen by users?
O:
1. Cover Flow design pattern
2. illustrate all the stories in one page using a group of thumbnails
3. an horizontal scrolling page that includes all stories
4. Article List design pattern
C:
- user concentrate his attention selecting only on a few items at a time
- an overview of all stories without any user action
- user stories name and picture plus extra information as a list
- all information on a single page
- tease the user by letting him know that there are more items available than what is currently shown
- quickly browse through a collection of items
- stories displayed one by one through a set
- an original and futuristic way of designing a page
Q2: How to provide user feedback for the stories played?
O:
1. create a forum section in the application
2. write a review for a story
3. Rate Content design pattern
4. Vote To Promote design pattern
C:
- users can talk and express what they think about games
- democratically decide what is the interesting content
- rich interaction between users
- quickly express the opinion on a story
- share a user opinion in greater detail
Q3: How to display a story summary?
O:
1. pop-up window
2. New page in the application
3. Accordion design pattern
4. a Tool-Tip
5. Tour design pattern
C:
- a dynamic and interactive way to show the summary for a story
- navigate among all stories while still being able to quickly see the summary
- in-page solution
- help the user to get a feel of how the application works
- compressing many elements in a compact space
- an introduction on the game he is about to play
- a help page for the user with detailed description of the game
Q4: How to display the game progress?
O:
1. Completeness Meter design pattern
2. show a progress bar
3. Steps Left design pattern
4. do not display the progress
C:
- allow easy navigation forward and backward
- keeps the user on track of completing a specific story
- user guidance for stories with multiple steps
- maintain excitement during the story telling
- show the user’s current position in the process
- keeps user interest and focus until the end of the game
luni, 1 aprilie 2013
Personas
The personas for iStory are available at the addresses:
- http://students.info.uaic.ro/~laura.lupascu/iStory/personas/ (primary and supplemental)
- http://students.info.uaic.ro/~emanuel.corduneanu/iStory/Personas/ (negative and primary)
duminică, 31 martie 2013
Getting started our iStory
Kids are easily distracted and they cannot pay attention to a specific activity for too long. We will develop an interactive storytelling educational application where the kids can interact with the designed system by changing its output and learning new and exciting things from different fields such as geography, mathematics etc.
The students involved in this project are:
The students involved in this project are:
- Emanuel Corduneanu
- Radu Stefan Lacatusu
- Laura Lupascu
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