vineri, 12 aprilie 2013

Design Patterns



We used the following design patterns:

joi, 11 aprilie 2013

Final QoC

Q1: How to display the stories that can be chosen by users?

 Q2: How to provide user feedback for the stories played?

 Q3: How to display a story summary?



Q4: How to display the game progress?


marți, 9 aprilie 2013

QoC


Q1: How to display the stories that can be chosen by users?
O:
1. Cover Flow design pattern
2. illustrate all the stories in one page using a group of thumbnails
3. an horizontal scrolling  page that includes all stories
4. Article List design pattern

C:
- user concentrate his attention selecting only on a few items at a time
- an overview of all stories without any user action
- user stories name and picture plus extra information as a list
- all information on a single page
- tease the user by letting him know that there are more items available than what is currently shown
- quickly browse through a collection of items
- stories displayed one by one through a set
- an original and futuristic way of designing a page


Q2: How to provide user feedback for the stories played?
O:
1. create a forum section in the application
2. write a review for a story
3. Rate Content design pattern
4. Vote To Promote design pattern
C:
- users can talk and express what they think about games
- democratically decide what is the interesting content
- rich interaction between users
- quickly express the opinion on a story
- share a user opinion in greater detail


Q3: How to display a story summary?
O:
1. pop-up window
2. New page in the application
3. Accordion design pattern
4. a Tool-Tip
5. Tour design pattern
C:
- a dynamic and interactive way to show the summary for a story
- navigate among all stories while still being able to quickly see the summary
- in-page solution
- help the user to get a feel of how the application works
- compressing many elements in a compact space
- an introduction on the game he is about to play
- a help page for the user with detailed description of the game


Q4: How to display the game progress?
O:
1. Completeness Meter design pattern
2. show a progress bar
3. Steps Left design pattern
4. do not display the progress
C:
- allow easy navigation forward and backward
- keeps the user on track of completing a specific story
- user guidance for stories with multiple steps
- maintain excitement during the story telling
- show the user’s current position in the process
- keeps user interest and focus until the end of the game

duminică, 31 martie 2013

Getting started our iStory

Kids are easily distracted and they cannot pay attention to a specific activity for too long. We will develop an interactive storytelling educational application where the kids can interact with the designed system by changing its output and learning new and exciting things from different fields such as geography, mathematics etc.

The students involved in this project are:
  1. Emanuel Corduneanu
  2. Radu Stefan Lacatusu
  3. Laura Lupascu